Released on 12/25/25
v1.1 • Horror, point-n'-click

last update: 12/28/25

scanning a camera on night 2

After Hours X is a point-and-click horror game where you work in the depths of Santa's workshop, fighting against what lurks in the shadows.

Make it through the last five days 'til Christmas for that sweet holiday bonus. And maybe some therapy.

This game was made for the IGM Game Jam (2025), hosted by Fractyl. It was, admittedly, a bit rushed toward the end.

Before the jam even started, I came up with the idea to make a FNAF-inspired game. At the time, I was going through a phase of sorts (and I still currently am).
Once the jam officially began, I immediately sprang into action and started coding and doing my research. Even during finals week, I was still getting things done.

AHX is inspired by FNAF 1 and FNAF 3 in particular, since I love their atmospheres and ambience.

one of THEM getting a peek inside
the end screen after surviving a night

It also features...

  • Five base nights to survive, each with something new to add
  • Two bonus nights to further the story and increase the FUN!
  • Hectic gameplay, sweet graphics, and 10+ icons
  • High score system for endless replayability
  • Surface-level story made in about a day
  • A bunch of kickass menus (look, it's IGM)
  • Pausing, which is also a rarity in this particular engine
  • ... and two endings?!
Update Log

v1.1 - 12/28/25

  • fully realized the first bonus night
  • slightly overhauled Issues and fixed graphical bugs
  • added tutorials for each of the main mechanics
  • fixed nights being potentially skipped while alt-tabbed
  • fixed reaching 0% power softlocking the game
  • heaps of QOL and miscellaneous fixes

v1.0 - 12/25/25

  • released the game for the IGM Game Jam (2025)
  • features 5 main nights and two bonus nights
  • contains two endings and a scoring system