OLD DEVLOG

This page contains archived development posts from April 2024 to October 2024.
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New Halloween theme (limited time!) • 10/14/2024 • Site Update

No written devlog.

Web Site v2.0.4 Update launch • 09/24/2024 • Site Update

While it may appear a bit strange to give a seemingly "minor update" its own written devlog, this particular update is quite larger and more expansive than the others from this month.

This release has a good amount of moving parts to it, so here's a semi-detailed list on what's changed around the site.
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  • the Blog Backlog has been overhauled, now sorting posts by year
  • these changes were made due to the ever-growing size of the Backlog, and how out-of-control it would eventually get
  • almost every Games sub-page has been redesigned, providing more info on the respective games
  • the previous game pages were either boring or wasting system resources (the embeds), so they've been changed
  • a new website is now featured in the About page
  • i've been a fan of this creator's work ever since 2022, and now his new website is featured on this site!
  • minor changes to a variety of pages
  • some changes include text edits/typo fixes, layout tweaks, and minor polish
  • removed the Infinity Player+ and EggWars+ sub-pages
  • the Remastered Collection sub-page entirely deprecates these pages' usefulness, so they've been scrubbed
  • we reached 200 unique visitors on the site!
  • this is just a fun one :)
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    Hope you all enjoy this neat little update. Take care!

    SMS '24 out now for IGM • 08/08/2024 • Project Update

    No written devlog.

    Moved Back to Neocities! (v2.0) • 08/03/2024 • Site Update

    Alongside the full release of version 2.0, this web site has officially moved back to Neocities! Over a year ago, this web site was originally started there, but it moved to GitHub Pages after months of downtime. But thanks to Git, Ruby, and whatever CLIs are, this web site has been brought back to its former host.

    The GitHub version will be taken down soon (if it can, that is), which means that all links to that version will be made useless and must be replaced to the Neocities link. Sorry for the hassle! I wish this whole process would've been a lot cleaner, but unfortunately, I didn't know about Git Hooks until waaaay after this site was made.

    Well, now that every page is finished and ready to go, and can finally take a break from web development and go back to actually making my games. While this is a shorter devlog, I just wanted to get all this out there for everyone to read.

    Cya, and please let me know if there are any more issues.

    Web Site v2.0 Beta launch • 08/01/2024 • Site Update

    The beta version of this complete overhaul has launched! It's still quite a major work in progress, as several pages are incomplete or missing at the time of writing this. However, I wanted to get this out a little early to get feedback and see what needs to be improved before releasing the finished product.
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    This update has many new changes and additions that you've probably already noticed or seen. A list showing what's missing/incomplete is provided below.

    It might seem odd that I'm trying out all these new layouts and styles every couple of months, but that's because I'm improving! Each major update is a reflection of where my web design skills currently are. This is a style I'm very happy with- so expect it to last a long while! (i recommend taking this with a grain of salt)
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    WHAT'S INCOMPLETE :

  • all of the Games sub-pages, currently the buttons just link outside of the web site
  • every written Devlog except for this one- they display a temporary message
  • the Art Gallery page, which also displays a temporary message
  • the Lore sub-pages, they also display a temporary message
  • several unused images are still present in the Images folder, these will be removed

  • -----
    I hope to see what the few people who visit this web site think of this update! Have a good one.

    New album 'The S' out now • 07/11/2024 • Project Update

    Instead of working on my games like usual, I though I'd take a small detour and work on a new album, especially now that it's summer break.
    It might seem quite early, considering Thirteen was released just over a month ago, but that was more of an introduction to music-making. That project also helped me get used to Deflemask and learn some more neat things about it.

    This new release, ironically, contains 13 new tracks. No bonus tracks this time, but you're getting 14 extra minutes of music to listen to! A couple of the tracks are decently long, with one of them even being six whole minutes. Yeah, this might be a bit much for an under-produced Sega Genesis album, but I don't care. You should listen to it at some point, preferably with earmuffs for added comfort.
    I can't remember exactly how long this album took me to make, but I know that the covers for it and the singles were taken on July 4th. The old covers look abysmal compared to these new ones. I even used GIMP with no prior help to add some filters and text to them.

    Well I gotta eat breakfast at some point, so that's it for today. Enjoy what I've made, thanks. Here's the link to the album.

    New album 'Thirteen' out now • 06/03/2024 • Project Update

    No written devlog.

    Minor Web Site updates • 05/02/2024 • Site Update

    Morning everyone. After the release of update 1.2, I've made a couple small edits and additions to the web site over time. Now that I've gotten adjusted to Brackets, I thought I should give a recap of what's new.

  • Starting off, Fire Forge has received its own page, and the Lost Labyrinths page has gotten quite the overhaul; now showing extra links with grainy icons.
  • Next up, the About and About Extras pages have also been updated. The latter has been split into two boxes for better presentation, while the other got changed in its Other Cool Websites section.
  • The home page link icons now show characters from the George Series, rather than just generic letters. Also, the hyphen-lost link icon is no longer broken. Sorry, Lex!
  • I discovered height:auto; which should completely fix any and all sizing issues with boxes. Took long enough, my gosh.
  • Pages relating to games and devlogs have now been placed into folders, allowing for more compact file storing and no longer clogging up my list of HTML files.
  • The CSS file has been cleaned up and properly formatted, it was kind of a big mess and heavily outdated before. I know, not very exciting news.
  • Lastly, the devlogs have been tweaked slightly, both in their full pages (like this one) and small boxes.
  • Literally the next day: Tweaked the Blog page a little bit

    Well that wraps up this devlog. Stay tuned for more news, hopefully covering Fire Forge!
  • Web Site v1.2 Update launch • 04/14/2024 • Site Update

    After delving a bit deeper into web development, I realized that the current way that I'm working on this web site isn't very effective, but very time-consuming. I decided to to try out Brackets as a new means of developing the site. I actually tried out Visual Studio Code (paired with Azure) before moving to Brackets, but once I found out that Microsoft injected their micro-sh*t into Azure, I just gave up on it.

    Anyways, the main reason for trying out these services is because they have something called Live Preview, which allows to see changes to made to HTML and CSS files instantly. (and locally!) This makes it stupid easy to make HUGE changes to this site's layout and code without having to go through that save+refresh hell... not to mention, having 902 deployments in 4 months seems like a bit much, and a total waste. Switching from constant GitHub deployments to live development was pretty simple, and I'm excited to see what happens next!

    Sid's Adventure | Widescreen Port release • 04/06/2024 • Project Update

    Good morning everyone! While George 1.5 is currently being developed, I thought I should get something out of the way that I've been considering doing for a while now. That would be a widescreen port of Sid's Adventure! Since Scratch itself does not support projects in widescreen, I saw my itch.io account as a way to still share it to the world.
    The only gameplay differences consist of:

  • Object resizing to fit the larger resolution
  • Minor text edits for certain characters
  • Layering bug fix

    Here's a link to the itch.io devlog. Enjoy!

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